A Novel use for Wearable Augmented Reality in Engineering Education

Ben Zoghi, Ghanshyam Bhutra, Arjun Parameswaran


Abstract—The rapid advances in virtual technology has led to great improvement in educational tools. The benefits of using augmented and virtual reality to assist teaching are increased student motivation, better learning experience, interaction with peers through internet and interaction with real world objects. Increased investments in virtual technologies, enhanced user experience and benefits of using virtual technology for teaching makes augmented reality one of the leading technologies for future of education. This project aims at developing a wearable headset based augmented reality application to assist teaching HVAC systems to students. The application has a guided walkthrough of the HVAC system as well as a manipulatable 3D hologram. Unity3D Game Engine has been used to develop the application while Microsoft HoloLens has been used as the platform for implementing the augmented reality application. The application has been implemented and tested to receive feedback.

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The ASEE Computers in Education (CoED) Journal
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ISSN: 1069-3769 (Print)
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